The flexibility to quickly transfer between beforehand visited places is a typical characteristic in trendy iterations of the Tomb Raider recreation franchise. This mechanic permits gamers to bypass lengthy stretches of gameplay, effectively returning to areas for collectibles, challenges, or to progress the story after acquiring new abilities or tools. For example, if a participant discovers a puzzle they can’t resolve initially, they’ll later make the most of this method to return to that location shortly, as soon as they’ve acquired the required device or information.
The inclusion of this method considerably enhances the participant expertise by decreasing journey time and minimizing repetitive gameplay. This elevated effectivity respects the participant’s time, permitting them to give attention to participating content material, comparable to exploration, puzzle-solving, and fight, fairly than backtracking by way of acquainted environments. Performance like this may be notably helpful in bigger, open-world environments current within the current Tomb Raider trilogy the place traversing the entire map might take a big quantity of play time.